So what if your game isn't a spectacle? What if you have created a slow, methodical game with weird controls? Is EGX still for you? This is a question we have been asking ourselves. Vanishing Point is in many ways a slow, methodical, thinking man's game. There is very little spectacle and it needs a 10 minute tutorial to familiarize yourself with the systems and controls. This is not ideal in a crowded hall when you're surrounded by 20 other dev's all wanting attention. Another aspect of EGX that a small team must take into consideration is the cost. EGX isn't cheap. You're looking at about £1200 just for the booth and a computer and then there's the rest of the stuff you will need (cake! Always a good way to get people in). There isn't a definitive answer to this question. I think it all depends on your momentum and if you have been doing other trade shows. I would definitely say it shouldn't be the first place you show your game. There are smaller shows where you will have the time you need to explain your strange (but wonderful) systems to the people who pass by, but if you're close to launch and you want the mass exposure there is no better place than EGX.