Wednesday, 4 November 2015
Game City 2015
Recently we took part in Game City 2015 at the National Arcade Museum, it was great (and scary) to finally show our game to the public for the first time. One of the main advantages of showing our game at events like Game City is that we can get direct feedback from the people who play our game. It's a little nerveracking standing over people's shoulders as they play. We didn't have time to implement a tutorial, so it was necessary for us to explain the game to people as they played. This was exhausting but gave us the opportunity to chat one on one with people and hear what they have to say about our game.
It was a little frustrating having to explain to people all the features that are not in the game, We didn't have any of the psychological effects for the crew which is a more interesting aspect of the game. we also didn't have time to add the fire effects or the breach and we only had one way to die implemented. We decided to make the build we did have as stable as possible instead of adding loads of features that would have inevitably crashed the game. This turned out to be a good decision as we didnt have many crashes during the event and people where able to play for as long as they wanted. We had one young man play for nearly 2 hours on his epic quest to the centre of the galaxy.